A Village Corner

We believe in designing on a human, walkable scale. We don't presume the auto will go away but rather it should be put away when not needed. Mixing living and working spaces within walkable proximity's (and with public easements for walking ­ sidewalks) allows for a decrease in auto trips. Currently the average household makes 10 auto trips per day!

When you walk to the corner (video) store or the Post Office you meet your neighbor and get invited to a BBQ.


WALKABLE DENSITY

Two and one half-story buildings sit right up to the street making a continuum of the shops, sidewalk and outside seating. People live is this neighborhood as well, above the shops or in the storefronts. Autos share the street with pedestrians and are parked both parallel and perpendicular to the street. A pattern is carried across separate buildings with a uniform eve height. The tower at the end of the street is the landmark of this neighborhood. It could serve as the water tower and a place to put the cell phone equipment.


We believe in design that serves communities. Good design lasts longer because it has a universal/recyclable quality. This quality applies to good urban planning as well. Investments made in good design will be a gift to coming generations.

Well-designed buildings serve multiple purposes. A church basement can be a daycare center during the week. A civic building can house a seniors social group in the evening. Buildings and spaces, which have shared uses, make the best use of the public infrastructure (roads, schools, water, and sewers).

RETURN TO WINDOW